NickSonic Blip http://www.nicolasfournel.com/blip.htm http://www.nicolasfournel.com/pics/Blip/Blip_snapshot.JPG What is Blip? The concept behind Blip is to create innovative sounds and loops by drawing with the usual graphic tools (pencil, airbrush, line). The classic painting functions take a whole other dimension, as they create melodies and rhythms in the musical domain. How does it work ? Blip continuously scans a grid of 64x64 cells. Each cell corresponds to a note, whose starting time is determined by its column, and whose instrument is determined by its row. The color of the cell controls the volume of the note (red component), its pan (green component), and its pitch (blue component). Painting in the grid can be done in real-time while the loop is playing, which coupled with MIDI support and numerous shortcuts, transforms Blip into a very powerful live instrument. There are 16 patterns, each of them having its own tempo. Blip can be used in many different ways. Here are a few of them: - with a lot of short percussive sounds to create glitchy patterns - with a slow tempo and long samples with fading envelopes to create complex ambiences - with simple tones and only a few painted cells to create wave sequences - with sine waves for additive / granular synthesis etc
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↑音が鳴らないよ
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ゆとりは、何やらせても丸っきりダメだなぁ
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ばかやろう 67でボーボーだっつーの
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[K]it The kit button gives you access to the Kit dialog where you can edit, load and save kits. A kit is a collection of 64 instruments (.wav files), one for each row of the grid.
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7 - The Kit Window The kit window lets you edit a kit. A kit contains 64 slots, one for each row of the grid. Each slot corresponds to a sample (.wav file). The samples can be 8-bit, 16-bit, 24-bit or 32-bit, mono or stereo, and have any sample rate. However, the audio engine of Blip works at 44100 Hz, and samples at other sample rates will not be resampled. All 16 patterns in a project use the same kit. When moving the mouse over the slots, samples are automatically selected and will appear reddish instead of grey. Pressing the space bar will let you audition the selected sample, and pressing the return key will open the default wave editor, as specified in the settings window. The first way to add / replace a sample is to simply click on the name of tone of the 64 slots. An empty slot displays "not used". If you want to clear a slot, you can simply right-click on its name. You can clear a full range of slots by just right-clicking on the first one and then moving your mouse. You can also clear all the slots by holding Shift while right-clicking. In addition, you can drag one or more wave files from the desktop and drop them on the kit editor window. They will be assigned to the free slots. The samples can be played as one-shots, or as loops, if their duration is shorter than the duration of a cell (this obviously depends on the tempo setting). Oneshot samples are represented by a straight green arrow while looped samples are represented by a red circling arrow. You can click on the icon to change the type of sample. If looping is selected, samples do loop in their entirety. Potential looping points present in the .wav files are ignored. Samples can also be faded in/out or not. You can click on the yellow icons to configure this.