Mednafen 0.9.0 WIP ttp://forum.fobby.net/index.php?t=getfile&id=197& Mednafen 0.9.0 WIP changelog: PCE_FAST: Changed "inc" instructions to the equivalent "add" forms in inline assembly for better performance. PC-FX: Renamed setting "pcfx.adpcm.restrict_range" to "pcfx.adpcm.emulate_buggy_codec", since it now does more than effectively restrict the range, thanks to David Michel's ysis of an official PC-FX ADPCM encoder. PCE: Fixed input port definitions so that Tsushin Keyboard can only be enabled on input port 1(which reduces the number of input mapping settings automatically generated by about 400). PCE: Multitap emulation is now automatically disabled when Tsushin Keyboard is selected on input port 1(TODO: document this fact).
Turbo Engine v0.32 Turbo Engine v0.32 Changelog: - Out of sheer boreness, I finally tidied up stuff in Turbo Engine to do one final release (of the 0.3x series). This is just a small update and mainly fixes the annoying sound popping in some CD-ROM games.
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Turbo Engine 16 is a NEC PC-Engine/TurboGrafx-16, SuperGrafx, CDROMイ, Super CDROMイ emulator aiming for maximum accuracy. In addition, it contains other nice features as well. ;) For CD ROM images, Turbo Engine only supports CUE/BIN/ISO + OGG/MPC. OGG/MPC support ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ is there because most, if not all, of the rips I found were in either one of those two. In future, audio plugins will be supported which will allow other formats to be added as well.
Mednafen 0.8.D ttp://www.emucr.com/2010/05/mednafen-08d.html SMS: Some state that wasn't being saved in save states now is, which should fix netplay desynch problems with SMS/GG games. Fixed a couple of remotely-exploitable(if connected to a malicious server) stack manipulation bugs in the network play code. Fixed an incorrect object creation bug in pce/adpcm.cpp. NES: Added a missing CPU emulator variable to save states. PCE: Added a missing CPU emulator variable to save states.
Ootake v2.45 changelog: - "Step Setting" was added to "Volume" menu. The accommodation amplitude of the volume control (At [PageUp][PageDown] key or Function Button ("Input-> Configure Function Button" menu)) can be set. - The speed and timing were brought close to the movement of a real machine. In "Star Breaker", at going to building in and out, the problem of stopping (generated by a recent version) was solved. In "Splash Lake", the problem that the screen sometimes falls into disorder by one frame was solved. - The drawing processing part of the video chip was brought close to the movement of a real machine. In "Splash Lake", the problem that the screen had shaken when the stage began was solved. - Additionally, a detailed part has been improved and corrected. + The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc.