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>>29-31 これかも↓ http://www.freefalcon.com/forum/view_topic.php?id=15383&forum_id=2 対策↓ 1. Setup Btn Assignments in Game Controller Setup - > All Okay, Save it! 2. Fly Mission, then goto controller setup again -> All seems to be messed up 3. If you load the previous saved profile, it doesnt help but seems to mess up the saved profile as well 4. If you leave Falcon without touching anything instead and restart, the previously saved button assignments are restored and work in the setup screen. They continue to work if you enter and exit missions just as one would expect. X52持っていないので、当方では検証不能〜
33 :
現象 1. Setup Btn Assignments in Game Controller Setup - > All Okay, Save it! (Setupでボタン配置を設定し確認してすべてOKだったらsaveします) 2. Fly Mission, then goto controller setup again -> All seems to be messed up (そして飛びます、で、戻ってコントローラ設定にもう一回行って見ると設定したはずの ボタン設定ががなぜかすべてがはちゃめちゃになっています) 3. If you load the previous saved profile, it doesnt help but seems to mess up the saved profile as well (1でセーブしたキープロフィールをロードしても、それもまた、キー配置がはちゃめちゃになっています) 対策 4.If you leave Falcon without touching anything instead and restart, the previously saved button assignments are restored and work in the setup screen. They continue to work if you enter and exit missions just as one would expect. (なにもしないでfalconを一旦落としてまた起動させると 何事もなかったようにsetupの画面ではしっかり、自分が配置したキーに セットされていて、ミッションでもしっかり動きます)
つまり、自分でキー配置して、プロフィールに保存して、保存したら なにもしないでfalconを落として、また起動させればいいということらしいです。 ついでに自分の環境(OF 4.4.1 with USB変換、PSのコントローラ)ではこのとおりにしたら、解決しました >>32さんに感謝
どうでもいいけど、OF 4.4.1にすると、Radarのreturn to searchとロックオンボタン項目がなくなっていて、それが気になった。
↓readme まんまコピペ(その1) TFR changes (added to several a/c) Mirage 2000 plock fix Delete INS as an option in config editor NWS roll linking in cfg skin fixes - transparency in ships - F-16 transparency DF map UI fix Deuky's tod.lst made the current one (alleviates HUD visisbility issue) dogfight fixes tacetool.scf fix F-22 .dat fix object fixes
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その2 PS 1.61 - secondary explosions now will come from targets, and not from weapons. Bombs used to generate secondaries even when targets was destroyed already. this is now fixed. - Vehicles' smoke trails smaller. - CBUs effect is more realistic now, spreading differently and more depended on bombs velocity. - Vehicles now will produce their own secondary explosions when destroyed. - Burning fire smoke plumes are now more dense near the ground. - Fire texture tweaked. - Spyder trails tweaked. - more random types of AA missiles and AC explosions. - AAA tweaked. - Gun hit effect now has a surrounding "light" added to it.
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その3 CTD fixes - FIXED CTD if a missing DDS, a missing DDS will now make a surface white but no CTD - FIXED CTD when player requesting clearance for landing on carrier - FIXED CTD when combat AP trying to change radar mode - FIXED CTD Threat Circles in UI - FIXED CTD Caused by missing DF variants - FIXED CTD in Munitions UI OTHER - FIXED Displays out of place with SA Bar on - FIXED DLZ Out of place on Hud - FIXED Labels overlapped by distance labels in ACMI - FIXED Cloud shadows disappearing with uncaged weapons - FIXED Floating buildings in 2D Pit - FIXED 2D Pit Scaling in spare resolutions - FIXED 2D Pit Low Black Stripe in some non 4:3 resolutions like 1280x1024 - FIXED HUD Infinity projection to be used on any 3D pit - FIXED Entry Pie 5 Hang - FIXED altitude for choppers to a more realistic value - FIXED Viper Engine performances to something more realistic - FIXED AGM MFD See thru - FIXED AGM-88 midair explosions and exlosions direct after launch when launched maddog
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その4 - FIXED AI visullay spotting at extreme long range - FIXED MP Parking Bug - FIXED MP ATC not Calling clients - FIXED MP Autopilot on while entering the game - FIXED DF Map Arena entry point - FIXED DF Weapons Load Bug - ACMI Labels distance no more depending on F4 Patch setting... now it defaults to 150 Miles - ADDED multiple kneeboards support in the same 2d cockpit - ADDED router support on client side (no port forwarding needed anymore for clients) - Tanker using now a bigger LOITER DIstance to make easier refuelling - SAR missions back -> more atmosphere in campaign - Air Mobile now 2 - 4 ships regardless how many ground units to pick up - Air Mobile battalions now bigger... have better chance to survive - All AC wich have IFF now can use EWS programs - Leave Splash Screen now scaled to any resolution size - 3D World window now appearing always in the center of the display in windowed mode 以上
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>>70 http://forums.frugalsworld.com/vbb/showthread.php?p=1393410#post1393410 ・1.0.0.4 and if you're running Vista and ATI... the transparency problem is now fixed! VISTA用パッチですな。 ・How do you install? ・Meaning if I have the 1.0.0.0 can I patch directly to 1.0.0.4 or do ・I have to use the inbetween patches also? ↓ ・You need to apply 1.0.0.4 after installing 1.0.0.3 1.0.0.3に上書きだってさ。 1.0.0.4については↓VISTAから、DIRECT-Xの使い方が変わったんでそれに対応って事ですね。 ソースはリンクの一番下見て。