PPSSPP Git (2013/03/07) God of War 降誕の刻印 God of War 落日の悲愴曲 が起動出来るようになってた。 ただJPCSPと比べてもかなり重いのでプレイは困難。
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軽さがウリなのにJPCSPより重いとか存在価値が無くなるな
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視野狭いなお前
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r3019 Fixed sceKernelWaitFpl: write the allocated address when waking up thread. Moved the EventFlag, Fpl, LwMutex and Mbx managers to the new (and correct) implementation for the thread waiting list. r3018 Fixed sceKernelWaitSema: a proper implementation for the thread waiting list is now provided, both FIFO and thread priority lists are implemented. This can improve the thread scheduling and avoid thread starvation when multiple threads are waiting on the same Sema. This implementation can be reused for the other managers as well (still to be done). r3017 Draft implementation for better compilation of "lw" sequences from the stack. Not yet complete, disabled. r3016 Added new native Java code sequence for strncat. Fixed template for LongIntegerDiv. r3015 Added new native Java code sequence for strncat r3014 Small fixes in sceUtilitySavedata. Implemented sceUtilityMsgDialog also in PSP screen instead of pop-up window. r3013 Code clean-up. r3012 Improved again r2996: additional 1 byte as thread argument is only passed on newer firmware. Now assuming after v2.00. r3011 Avoid memory overwrite in some cases when using sceUtilitySavedata. r3010 New finding: PSP_O_TRUNC flag in sceIoOpen is not truncating the file at the beginning, but only after the first write.
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ひえぇぇぇ〜
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r3020 Fixed sceKernelAllocateVpl: write the allocated address when waking up thread. Moved the MsgPipe, Mutex and Vpl managers to the new (and correct) implementation for the thread waiting list.
r3023 Fixed swapped buttons in sceUtilitySavedata and sceUtilityMsgDialog: always take the button configuration from the dialog parameters, not from the system parameters.
r3024 Fixed sceGeListEnQueueHead (was broken after display of sceUtilitySavedata in PSP screen) r3025 Fixed incorrect compilation of sequences of "sw" instructions: rare cases, issue introduced by r2991. r3026 Improved compatibility of sceIoDevctl(cmd=0x02425823): no thread delay.
r3028 Do not apply the sw/lw sequence optimizations when the profiler is enabled, they are producing incomplete profiler logging. r3029 Allow loading of HLE camera modules through sceUsbStart. Implemented sceUsbCamReadMic/sceUsbCamWaitReadMicEnd.
r3030 Fixed problem introduced by r3027: timeout can always be NULL.
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r3032 Found 2 new parameters to scePsmfPlayerSetTempBuf(). r3031 Added draft implementation of sceKernelRegisterStdoutPipe
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http://www.ppsspp.org/downloads.html March 11, 2013: Bigger, better, faster, stronger: 0.7 is here! PPSSPP has once again improved by leaps and bounds, thanks to plenty of hard work from everyone involved! Compatibility has gone up dramatically, speed has increased drastically (especially on mobile) and everything is just better. There's even horizontal tilt control! Some newly playable games are God of War (very slow though, but this will probably be fixed in the near future), Virtua Tennis, Megaman: Maverick Hunter X, Saint Seiya and games like Ace Combat X go in game. Enjoy!